Augmented Reality

“Augmented reality is a technology that layers computer-generated enhancements on top of an existing reality in order to make it more meaningful through the ability to interact with it” (Schrock, 2017). In other words, augmented reality is switching up what is real onto a form of technology for the students to be able to use. Through using this form of learning, it helps the students to be able to learn in a different and unique way because the material is shown so differently than anywhere else. Augmented reality is used in almost every form of field experience people work in for their career. Educators are also starting to use this form of technology because it can highly benefit students to be able to easier understand content if it is virtually 4D and by being visual or hands-on leaners.

 

 

There are many ways that educators are starting to use and have the raise of using Augmented Reality in the classroom. One way students are starting to use Augmented Reality to improve learning is by using an app called “Aurasma” which allows students to be able to bring their learning to life and visually explaining content in the classroom. There are many ways that this resource can be used in a classroom like having a faculty photo wall, book reviews, homework mini-lessons, yearbooks, word walls, etc (Nesloney, 2013). These are all examples of how a form of Augmented Reality can be easily and efficiently be implemented in the classroom.

Augmented Reality completely transforms the whole learning environment. Tradition of how students are told to learn by teachers has changed where the students are the priority and focus of learning where we mold how we teach to match each students individual learning styles. AR is not just something that will go away in a year or so but is something that will last. This is because “profound learning occurs when students create, share, interact, and explain. AR not only changes the environment around children, it also allows kids to construct their own exciting learning worlds as small as the atom or as big as the cosmos” (Nesloney, 2013).

One idea I found to be beneficial from this weeks readings about Augmented Reality in my licensure area is how” in our elementary school classrooms, we use AR to create active learning experiences hitherto inconceivable, and in the process redefine the learning space!” (Nesloney, 2013). They are learning to love learning. Another idea that is beneficial through the reading is how “Educators know that learning deepens, not just through reading and listening, but also through creating and interacting” (Nesloney, 2013). This thought brings back once again the concept of how the student is becoming the complete focus in classrooms. This concept will also help to show improvement and impact in each of the students lives.  The last idea that I thought was beneficial from the reading is how “with the widespread use of AR, our students should be provided with the opportunity to become familiar with the technology and use it in the classroom” (Schrock, 2017). This point shows how students need to be doing their own manipulating of the technology used in the classroom to experience it for themselves.

Tech to Try Out:

Quiver is an app that students can use to do coloring pages virtually online. This technology also brings in the capability to have 3D images, and can create games from your own images. Elements 4d is an educational resource that can be used by teachers to give helpful lesson plans already pre-made by teachers for other teachers to use in their classroom. This technology brings a lesson plan resources to become 4d and have the capability to be created individually online. For example, on the website is the periodic table of elements which is in 4d and easier to understand if put all the blocks together to make the full chart. Anatomy 4d is an amazing form of technology where anyone can use it to view a 4d representation of the human body and heart. It is also completely virtually interactive and useful for both students, teachers, and professionals in their field of experience. Chromville is a form of app that is very hands on and creative designed for the 21st century type of student. This resource provides a personalized learning experience for students to enjoy while learning at the same time. Aug that! is a new level of providing instruction for students. Through this resource it is a student centered learning environment where the form of teaching is unique to each student and its purpose is to see achievements and growth.

Resources:

Burns, M. (2016, March 23). 6 Exciting AR Apps for Student Learning. Retrieved November 14, 2017, from https://www.edutopia.org/blog/ar-apps-for-student-learning-monica-burns

Shrock, K. (2017, August 1). August 2017: Augmented reality in the classroom. Retrieved November 14, 2017, from http://blog.discoveryeducation.com/blog/2017/08/01/augmentedreality/

Nesloney, T. (2013, November 04). Augmented Reality Brings New Dimensions to Learning. Retrieved November 14, 2017, from https://www.edutopia.org/blog/augmented-reality-new-dimensions-learning-drew-minock

I. (october 2011). National Standards for Quality Online Teaching. Version 2. doi:10.18411/d-2016-154

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